This is how the mountain ranges for Daebellum was evolved, starting from a concept that I created using a gif, to some basic modelling and texturing, to using Unity's terrain editor and some animated shaders, with an animated dragon flying around. This was part of our 17 week Major Production course, which ran from the 10th of August 2020 to the 18th of November 2020.
Here is some gameplay footage of the game to demonstrate the art in action
The dragon flying!